Admit it. Playing Sonic the Hedgehog games competitively against others is fun. Both Adventure games, Heroes, and the 3DS version of Generations all feature local multiplayer, and in the case of the 3DS, online play.
I have been avid to booting up Adventure 2 and Heroes when mates are round, and all enjoy it. But modern Sonic games seem to have just become single player affairs.
Things on Wheels is an RC racing game found on XBLA for 400 points. A good deal for the content it hosts. Or so it seems. The game features twenty tracks set over four episodes, making it five per episode. What makes it interesting is it's story. Even if there isn't much of it. A millionaire hosts an RC racing car tournament every year in his mansion. Your uncle has a champion in the tournament, but that champion acquires a broken wrist, and so you have to take his place. You start by going to the prologue, reading the first blog entry which explains all this, then head out to the sandbox to practise driving.
So, I realise I might use the Gaming section of my blog quite a lot. And it's true. There are more posts in this section alone than all the others, and that's because gaming is a central part of my life.
So, one of the things I thought of doing was this. What I'm Waiting For will be a series of blogs on two series, and why I'm waiting for the next in them. For this first one, I've chose two series which, fundamentally, have been going through quite a change.
So today, I finally earned the Platinum Trophy of Sonic Generations. From the reading I had done, it seemed I wouldn't be able to do it, due to the 'glitched' trophy.
This, however, is nonsense. The trophy is not glitched at all. Instead, it is the servers of the Sonic Generations leaderboards playing up.
I realise I might go on about the Star Wars Battlefront games way more than I should, but why can't I? It's the only shooter game I am most interested in, as goes for the 28,000 + people that like the page Who Else Wants Star Wars Battlefront III [now The Star Wars Hub]. The question on that page is what makes me return to my blog and post this.
"So what would you rather want? The 2008/9 Pre-Alpha version of Star Wars Battlefront III finished and released or for Star Wars Battlefront III to be rebooted from scratch for the Next Generation era?"
Well I have to say, I was predicting a Pokémon Yellow remake in the style of Dragon Quest Monsters, but this will do me just fine. And suit me well it will.
Today, in the Nintendo Direct, Satoru Iwata announced the revelation. Generation 6. I have been looking through different forums, and the general masses are in awe. Some still find something to complain about however, although most people usually do anyway. I can find nothing to complain about.
We all know how it goes. Music is a part of video games throughout everything, from those artists who exclusively focus on video game music, to those who just want better promotion, the songs and music of video games is what makes them work.
Imagine blasting through Sonic the Hedgehog's Green Hill Zone without the iconic theme. Same goes for the original Super Mario Bros. We may not think about it when actually playing the game, especially during intense moments of play, but when we have time in the game to just sit back and enjoy the music, you can understand why it's there.
Star Wars Battlefront HD is a collection of both main series Battlefront's. Featuring a new user interface to swap between the two games and their modes. It also features swapping modes in instant action, so you can play maps that appeared in Battlefront 1 with Battlefront 2 and vice versa without the use of mods [with the exception of space battles].
So, massive Star Wars fan. Battlefront is my favourite series. Everyone's heard it from loads of different Star Wars fans, and even a couple that aren't [just the Battlefront part]. Point is, if you want to make a Star Wars game, give the player control.
The way this game has turned out surprises me. EA showed off the footage for the console versions, showing us the open world, the high octane police chases, and the races through traffic. Then they said the whole thing would come to the Playstation Vita as well. Only recently was it confirmed that the PSV version would be exactly like the console versions but with a few minor adjustments.
How true to their word they were.
And so, 27 days later and also on the deadline I set, the save data of my Mario Kart 7 cart reads 20,000 coins. Roughly 13 hours put into it, and god knows how many grand prix cups, the challenge was to reach 20,000 coins by the end of this month thus completing [in a collectable way] the game.
So, we all like Mario Kart in some way or form. I mean, who doesn't? But after the main introduction of Classic levels [or Retro], starting with the DS version, I feel hasn't been very productive. Don't get me wrong, blasting around tracks from the past with that new gloss that comes with more graphical power is always welcome. This argument doesn't follow the graphical capabilities of the console though. Rather, it follows the physics and game mechanics added to each new rendition of Mario Kart.
Wednesday. That was the day I finally got my hands on an Xbox 360. As Darth Vader would say, the circle is now complete. Well, more like a pentagon, as I now have all five generation 5 consoles. DS, then Wii, then PSP, then PS3, and now Xbox 360. And so, the picture shows the version I bought. The 4GB Kinect Celebration Pack. Two games - Kinect Sports and Kinect Adventures - came with it. And so, here I go.