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[14/11/13] Visions of Fictions

9/7/2018

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​You know me, I've always got ideas. I'm always storing them away for future reference. Whether fan fictions or original creations, I'm always considering them and changing them. From the two original creations on my website, Zincite Storm Cup, and the one being fully revitalised into a proper e-book - TV and Film Residential Camp - to the number of fan fictions like Pokémon: Shadow Boom, Star Wars: Darth Maul, and Doctor Who: Star Wars Chronicles.

Only one of each has been finished and so, while I am continuing with Doctor Who: The Star Wars Chronicles and TV and Film, I was wondering about those less fortunate fan fictions. The ones that have really only just been started. Animal Crossing
: Time Origin and The Chameleon Chronicles fall under this category, even if Animal Crossing has two chapters to its name already.
When I first started Animal Crossing: Time Origin, I really had in mind a vision to do what no other fan fiction of Animal Crossing had done before - tell the story of how the towns expand and fall as each rendition of the game series comes along. Ultimately, when I started, I never had much of a story, any means of connecting them together, other than a number of natural accidents and freak occurrences.

The idea of that story comes from even further back than that thought though. Back when the gaming community were first teased of a new Animal Crossing game, and rumours and ideas were circulating faster than the electrical current, I had the idea of a game in the series in which your town became a danger site, and you had to raise money by the usual activities to rebuild the town. Stay away from the game too long, and your hard work could be destroyed. As I may say, some of those ideas I had did get into the final game [I envisioned the main character living in a tent after moving in, for example], and while the full concept wasn't, it was put away in said storage vault for all ideas.

The Chameleon Chronicles goes further back. In 2011, I became more active with the Sonic fan base than I ever had before, and the game that had done that was Sonic Generations. In 2012, I was watching a whole host of Sonic content, and catching up on the games I had missed out on while not paying much attention.

I had two favourite characters from my days of Adventure 2 and Heroes. They were Shadow - simply because he was a hedgehog in my favourite colours - and Espio. Espio had a number of reasons to his name. One was the fact that as a chameleon, he could turn invisible. Another was his personality. Even at that age, I was still more interested in characterisation over plot. Those reasons for liking Espio only increased with Generations, where I found the Chaotix were hardly used any more. Through my searching, I then found out that Knuckles could be considered part of The Chaotix, due to the game Knuckles' Chaotix. I also found an even longer lost character - Mighty. Mighty was also in Knuckles' Chaotix, and so I formed the dream team of the extended Chaotix. Using the characterisation of The Chaotix, I formed a story of Chao Theory, which I posted about here.

But at first, that had no clear direction either. It was only when I introduced a family of chameleons that I could really bring the plot forward, though not by much. It gave it definition, however, and that's what I wanted. And I finally had characters I could call my own, even if they were featured very little. That's why I then created the spin-off story which detailed the chameleons further, giving them even more characterisation. And that was the whole point of the spin-off story - to focus on characterisation more than the plot, which was a simple one.

All of these projects were put on hold when I first started getting TV and Film ready for publishing as an e-book, and while I have started work on Doctor Who: The Star Wars Chronicles again, progress is slow going. All of this means I will be taking a step back. Reanalysing what needs to be done. TV and Film is the priority. But everything else needs clear direction. I'll continue adding ideas to the vault, but unlike before, I will not be starting any more stories up until I have clear directions for the others and at least one of them is complete [not counting TV and Film].
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