Two years ago, I had an idea. An idea to merge racing and RPGs together to create a concept that provided a new way to experience both. Within it, I outlined a few of the details such as how players would start and the overall narrative of the story. Paying homage to my history – to one of the stories from my original era – I had labelled the concept Zincite Storm.
As I was looking back on it, I did indeed have something, but I’d focused a bit too much on the racing side of things. Or at least there was little in the way of RPG elements aside from the experience system. If this was to be a combination of both, it needed a few other RPG elements to really make it.
For this Racing Month, I thought it would be good to bring the concept back, loaded with a few new ideas and changes to what had been seen before. I’ll also dive into some of the details I’d touched on before. The first thing to note, though, is that the world as I’d described it last time is changing, or at least evolving.
At this point in time, there are twenty videos on my Youtube channel showing off a variety of my custom designed races across both the PC and Xbox One versions of GTA Online. Ever since I first got onto it in 2015, one of the first things I had done was get into the Creator and make a few races.
I sought to use a wide range of areas within the map, though even I can’t deny there were a few areas that I liked to return to. With Rockstar adding a greater range of options to build races, such as a wealth of props that easily allow players to take the action away from the limitations of the map, creations could get a lot more wild, as I started to experiment with.
New vehicles to play around with and a Transformed race mode to allow vehicle swaps mid-race brought even more options to the table. I can’t claim to be one of the best map makers, but I always try to find new ways to create a race that makes it unique from other creations. While I’m not going to detail a complete history here, I do want to talk some highlights.
There’s no doubt in my mind that Microsoft don’t really care whether you buy a Series X or not. With xCloud set to release in September and become a part of the Game Pass Ultimate subscription, Microsoft are set on gearing Game Pass as the number one place to be for anyone interested in the Xbox ecosystem. xCloud will make that access even easier, since you’ll no longer need to buy a console to join in.
That’s not to say Microsoft aren’t interested in selling consoles, but their intent is to give people choice in where they play. And that also includes Windows 10 PCs, with xCloud currently in testing for the OS. Such means you won’t even need a gaming rig to play the wealth of games supported on Game Pass. Why would I be talking about this, though, when the article’s about the latest showing of games from Microsoft?
It's all connected with Game Pass, with every game shown at the Games Showcase coming to the service at launch. That means new Rare game Everwild, Obsidian’s new game Avowed, and even third party hits such as Tetris Effect. There were plenty of games shown off, with a few new announcements shown off during the Summer Games Fest pre-show.
The F1 series is designed to be a technical simulation racer. Its very core is to appeal to fans of a certain type of racing. But what if you wanted to attract a different type of gamer to the series? Ones who are put off by the technical aspect? Codemasters recently saw to that in F1 2020 with the casual mode, but almost a decade ago they went beyond expectation with a new type of F1 game. A kart racer.
It might have been an odd combination, but it worked. And it worked because it was different. The items are still here in full force, and while they might not fully draw from the F1 theming (I guess the bubbles come from the champagne?), they still provide plenty of chaos on the track. Gone is the drifting, however, which brings a greater need to use the brakes.
But also, there’s the KERS system. On certain corners of the tracks, there’ll be striped blue and while panels on the ground, which will accumulate a boost level of up to three upon hitting the accelerator that number of times. Then once you hit the end of the panel, the stored boost will be unleashed. Some are placed near shortcuts, so if you can get the highest boost level, and get the positioning right, it’s possible to use those shortcuts without a boost item.
I’d been interested in this one from when I’d first heard of it back when it was known as Next Car Game. It was something that interested me, being touted as a spiritual successor to the FlatOut series. But… me and PC games, I knew there was little chance of me actively playing it.
Around January-2019, I’d found a video titled Survive the Hunt #8. A video from the channel of FailRace. That video launched me into being a fan of the FailRace channel, and soon I’d caught up with the previous Survive the Hunts, as well as watching the latest videos as they arrived. Some of which were about Wreckfest, allowing me to experience in some way this game I was waiting for.
The racing wasn’t that serious, since the aim was to get ahead through any means necessary. Whether on tarmac or dirt, though usually a combination of the two (along with a few other surfaces), the racing always felt fierce. But once the game was announced to be releasing on the Xbox One, I never jumped at the opportunity to own it and get stuck in.
While I might enjoy a great range of racing games, there’s usually a type of racing I always try to avoid. Whether Forza, GTA, or any other, I tend not to take the powerhouses. The high speed vehicles that offer greater speeds but at greater chance of making mistakes.
Such a person would be a perfect fit to be dumped into the cockpit of an F1 car, then. Clearly, the answer would be no, especially as there’s a greater technical prowess to handling one of these beasts. The chance of errors that much higher in a sport of pinpoint precision.
But here I am anyway, with the latest in the official F1 game series, purely because I wanted to see if I could handle one of these vehicles and make it through a season with the new My Team mode. So far… I’ll be lucky if I manage to even finish a race of the season.
Before I jumped into the new mode where I would manage and drive for my own team, I wanted to try a few single races. Doing so is easy enough, with the ability to create a custom setlist direct from the Grand Prix option. Changing the conditions of the race and the various assists is handled through this setup screens, and then it’s into the race.
As a fan of racers (it is Racing Month currently, after all), the lure of two racing games brought me to watch the Nacon Connect of 7/July. The larger lure was to find out something about the next in the Test Drive Unlimited series.
There was no gameplay; it was never advertised as having such. But I found the information good, and have some confidence that not only Test Drive Unlimited: Solar Crown, but new motorbike racing game RiMS Racing, will prove to be fun games.
Let’s start with that new game first. RiMS Racing is a motorbike simulation racer that will feature licenced bikes and real road and circuit races. There’ll be a team management section within the career, and while developer RaceWard Studio are looking to make it a true simulation, they’re also hoping to make it easier for newcomers to get invested.
For most of my life, I’ve loved racing games. I might not have been the best at the more simulation-based ones for most of that, but I loved driving, no matter what it was. Mario Kart would be the obvious favourite, with the likes of Forza Horizon and the DiRT series being other well-known series.
Then there’s the lesser known stuff, such as Wheelspin and Mini Desktop Racing, that replicate a certain style of racing on a budget (and usually fail at it in some form or other). But all of these are console-based racers, and while they’re great to get stuck into, for a gamer on handhelds – as I mostly was in my younger years – there needs to be some great experiences there, as well.
Such was indeed the case. Mario Kart DS is an easy one to pick out, but I’m not looking at Nintendo’s handhelds with this. Along with the DS, I owned a PSP, and two of the games I’d played on it have already featured as part of last year’s Racing Month – by way of their console counterparts. But what of the other racers I’d played on Sony’s handheld?
You’ve seen me talk about my experiences with the two Jedi Knight games that Aspyr have ported to the Switch. I enjoyed what I played, but they felt like they were showing their age. Still fine games, but plenty of little quirks that can sour the experience. I’d never played those two before, except a brief outing on Academy, and I’d never played this next one either.
There were plenty of Star Wars games of the old times that I’d never got around to playing, to be fair. The same friend who’d introduced me to the series through Battlefront 2 had showed off the Revenge of the Sith game, but for a number of years, I was content to just collect the new releases and not look back.
Then, when my love for the franchise had solidified, I started to look back on gaining some experience of those older games. I enjoyed my time with some of them, and others not so much, but there was one I was particularly curious about – especially having played an arcade version of it while at Disney Quest in America. Podracing.
I’ve already talked before about how excited I was for the expansion pass. New areas to explore, building off what the Wild Area gave us, with new story chapters that bring some lore to those locations, and new features we had yet to see when it was first announced. I wanted this to further the idea of exploring concepts to bring the world of Pokémon into the modern age.
There’s success with that in some areas, I feel, but in other areas I’m not exactly impressed. Later trailers would show off a few new things, but would mostly show things we’d seen before. It was a telling sign that – at least for story content – things wouldn’t be as great as was first hoped.
I think many were led to believe there would be a true representation of level scaling on offer, with many sites reporting on such from a source that seemed to know what they were talking about. As such, I brought my team of mid-twenty Umbreon and Espeon to the island, and scraped through the first fight only because my opponent was a Psychic type trainer.