With just under two months to go until Mario Kart 8, I thought I'd revisit a little something I did two years ago with Mario Kart 7. In that first challenge, starting 5/July at 14,205 coins, I had until the end of the month to reach 20,000 coins - the last unlock milestone on the game. I had to race properly though. That was what I'd said to myself.
Race properly or the challenge is void. After all, a challenge is no fun if you’re just staying in last and quickly collecting the coins half a lap behind everyone else. And so, I raced through many GPs, earning podiums almost every time, getting over 30 coins almost every time.
So, after the Nintendo Direct of Wednesday, more footage of Mario Kart 8 was shown. As well as numerous new courses, more returning characters were shown. No new characters or Retro courses were shown, but this does make one think. With nine new courses already shown off in the two trailers, as well as two returning 3DS courses, the tracks in this game are looking great.
We know of the anti-grav feature - allowing traversal on walls and ceilings - as well as the return of gliders, underwater driving and bikes. Customisation will return with more options. Coins do return, but their purpose hasn't been clarified. Some things still remain a mystery, and I'm going to have a crack at giving my predictions and why I think they will happen.
And so, 27 days later and also on the deadline I set, the save data of my Mario Kart 7 cart reads 20,000 coins. Roughly 13 hours put into it, and god knows how many GP cups, the challenge was to reach 20,000 coins by the end of this month thus completing [in a collectable way] the game.
Starting on the 5th of July with 14,205 coins, I input the amount of total coins into an Excel document at the end of each day to track the amount of coins earned on that day, and when seven days came, in the week.
So, we all like Mario Kart in some way or form. I mean, who doesn't? But after the main introduction of Classic levels [or Retro], starting with the DS version, I feel hasn't been very productive.
Don't get me wrong, blasting around tracks from the past with that new gloss that comes with more graphical power is always welcome. This argument doesn't follow the graphical capabilities of the console though. Rather, it follows the physics and game mechanics added to each new rendition of Mario Kart.