Today has been all about one certain game, that I'm surprised no-one has dubbed the day Splatterday. The Splatoon Global Testfire announced in Thursday's Direct has finally come to an end. And it has greatly made me look forward to the game even more. In fact, I was so interested in the game, I set a little something up.
With no capture card available, I had to pull out my camera and get it on the tripod, but I recorded footage of five matches. Part One and Part Two of the Splatoon demo show off the four primary weapon types, as well as a look at the sub and special weapons, two of the maps available to play on, as well as gameplay in general.
This game is looking great, and most of the Nintendo world are looking forward to it. I am too, as it was one of the games I featured in the latest What I'm Waiting For posts. The Nintendo Direct today was focused solely on the game. It was mostly a recap of what has already been shown off. New things were within the Direct, most of which were at the end. Let's get into it.
First off, the game is about shooting the ground with ink. The ink you spray will allow you to cover ground faster in squid form. As a squid, you cannot fire weapons. As a humanoid, you move slower. Firing weapons cost ink, which you recharge by moving through your own ink as a squid.