Star Wars is the franchise I have known for the least amount of time - soon to be nine years at the end of this year - but it has had the most impact on me. Introduced through Star Wars Battlefront II when a friend and I played it, I have found great joy in the series ever since. The books, films, and TV Series, as well as various LEGO sets have all given me great joy.
The future of Star Wars does seem good. From 2013 with the soft reboot, everything since - while good - has felt a bit safe. The Force Awakens mirrored A New Hope with its main plot points, inserting a lot of new things in with that. The comics had recently started up a series telling the events after A New Hope before the reboot. After the reboot, a new series was started to overwrite those events.
However, there have been things that have been different and trying new things. The novels, in an attempt to fill in the now empty gap between Return of the Jedi and The Force Awakens, have given us a series of books looking at how the events of The Force Awakens were built up.
The earliest memories I have with the Sonic the Hedgehog franchise are with Sonic Adventure 2 way back in 2002. I can also remember owning both Sonic 3D Blast and Sonic R on PC, though of course not having a computer until around 2004/5 those two would have come around that time.
I also had Sonic Heroes and Sonic Advance 1 and 2, but I couldn't exactly be called the biggest fan like I was with Pokémon. In that period of 2005-2010, when my gaming passion grew, I had owned hardly any new Sonic the Hedgehog games. The only game I did own was the first Mario and Sonic at the Olympics, on both DS and Wii.
The 10th anniversary of Sonic was what first got me into the series. The 20th anniversary helped cement my love for it. I started to take more notice. I followed Generations almost all the way through - from reveal to launch. Fact of the matter is, Sonic Generations got me to love the series, and I have since played most of the games I missed out on.
Despite being third on my core franchise list, Pokémon has been with me since the beginning. Across six generations of games, the main series has grown ever stronger. Each generation also gave us a variety of spin-offs, some of which continue to this day.
The TV series also grew stronger as the years progressed, and while a soft reboot did occur at the start of Black and White (thus getting a lot of criticism from long-time fans), the series did well to pick itself back up during the XY series.
The movies are less fortunate, seemingly being stuck between mediocre and alright. In some cases it can feel the plots drag on a bit too much, and in other cases the balance is just right [I feel Genesect and the Legend Awakened is one with the right balance].
It's been a long time since I did one of these. Beginning of the year, in fact. And quite a bit has happened between then and now. For starters, both LEGO Jurassic World and Splatoon released - giving me quite a lot to do within each game. As well as that though, Star Wars Battlefront also released and I have also been having a blast on GTA Online.
To recap on the games covered in my last What I'm Waiting For, I loved playing through LEGO Jurassic World. While the hub wasn't the singular larger one I had hoped, it made sense within the game as the hubs played into the story. Playing and creating dinosaurs was good fun, and the humour was spot-on as usual.
There is quite a lot, for me, to be thankful for about Star Wars Battlefront. I've said it plenty of times, but first playing Star Wars Battlefront 2 is what got me into Star Wars in the first place. Without having that first experience of playing with a friend back in the December 2007, I probably wouldn't be as big a fan as I am now.
Playing Battlefront 2 is what got me to track down the original trilogy of films (little twelve year old me probably getting sidetracked by the LEGO isle in Toys R Us no doubt) and watch them. Probably not too much of a stretch to say I've watched them at least once every year, adding the prequels to that once I got them a year later.
This is our first home console Battlefront for ten years, and just like the fact we're also getting a first proper Star Wars film for ten years, fans have been hyped and ready to get their hands on it at last. From the alpha and the beta, I'd already put in well over twenty hours, with the EA Access trial boosting that up another ten hours.
With the full game now released, I still want to play more. Despite the modes being a mixed bag, the gameplay itself is fun. Despite a few minor niggles, the game itself is enjoyable. So let's get to it.
Slight exaggeration as it might be, the whole of the Star Wars community has been begging for a proper new Battlefront since the last one ten years ago. It's no wonder that Star Wars Battlefront 2 is one of the highest selling Star Wars games, considering that it let players live out fantasies far and wide within the Star Wars universe. So when EA got their hands on the license, the first thing they did with it was announce they were working on a new Battlefront.
Now, it's no secret that another Battlefront has been doing the rounds, and has been since it was cancelled in 2008-9, but many people - even me - expected that a new Battlefront would expand on what we already had. All the footage from that Battlefront has given us what we'd hoped for.
There's a lot to say about a videogame character who can stay relevant and popular for thirty years, but Mario has done so. Through 2D and 3D, Mario has been a staple in gaming not only with his main series, but also with his spin-offs.
Way back in 1985 when Super Mario Bros. released (though PAL regions had to wait an extra two years before they could play) there was a certain charm in how it played, how it felt to control. I wasn't even born when it released, but the classic game stayed within the family, and I had my first taste of Mario platforming with it.
Of course, this was nearly twenty years after release, and my only exposure to Mario from before then was Mario Kart: Double Dash on Gamecube.
Today has been all about one certain game, that I'm surprised no-one has dubbed the day Splatterday. The Splatoon Global Testfire announced in Thursday's Direct has finally come to an end. And it has greatly made me look forward to the game even more. In fact, I was so interested in the game, I set a little something up.
With no capture card available, I had to pull out my camera and get it on the tripod, but I recorded footage of five matches. Part One and Part Two of the Splatoon demo show off the four primary weapon types, as well as a look at the sub and special weapons, two of the maps available to play on, as well as gameplay in general.
This game is looking great, and most of the Nintendo world are looking forward to it. I am too, as it was one of the games I featured in the latest What I'm Waiting For posts. The Nintendo Direct today was focused solely on the game. It was mostly a recap of what has already been shown off. New things were within the Direct, most of which were at the end. Let's get into it.
First off, the game is about shooting the ground with ink. The ink you spray will allow you to cover ground faster in squid form. As a squid, you cannot fire weapons. As a humanoid, you move slower. Firing weapons cost ink, which you recharge by moving through your own ink as a squid.