The Galar region showed a lot of promise when it was first unveiled, taking a lot of elements from the UK and mixing them into what is the most diverse region we have seen in a main game.
It did deliver on that, but it also felt incredibly linear and unconnected, with certain sections of the map being cut off from access except by train. It made the whole region feel smaller than it should have been, not really helped by the Wild Area restricting design for half of the map.
So what would be the best way to set about making the Galar region a better place to be? Well, top priority is getting a better way to connect everything together, and that’s where the Wild Area comes in with its new name of Route 1.
The Pokémon Direct has finished and given us the news. Home was barely featured within it, with the meat of the presentation diving into the Sword and Shield Expansion Pass.
Just at the beginning, though, we got news that the original Pokémon Mystery Dungeon is being remade for the Switch as Rescue Team DX – and there’s a demo already available to try it out.
The first Mystery Dungeon game was one I played a lot when it first came out, with it offering a blend of turn-based battling and a full range of movement that couldn’t be found anywhere else at the time in the series.
Yesterday a Pokémon Direct was announced, and tomorrow at 14:30 GMT is when it will air. The obvious choice for such an announcement is about Home and what things that will give us (aside from storage capacity and the importing of ‘mon from previous generations, of course). However, stating the obvious is no fun. It’s time for some wild predictions.
The main series goes open world, but not in the way you think. Diamond and Pearl are announced as the remakes to come this year, with a trailer showing off the beautiful work done in recreating the world in a fully 3D environment.
I’ve played plenty of racing games in varying different styles across the numerous years. There’s a certain type I had not really played all that often, however. Aside when being at an arcade and able to access the Sega Rally machines, I hadn’t really played any sort of a rally game.
I felt that I’d not be much good at them, with the thin tracks and my varied skill in racing, so I was content to just let rally experiences be something contained to those arcade machines.
I usually read reviews from Nintendo Life even if I’m not much interested in checking a game out, just to see if there’s anything that I’d like in it. Every possibility I can be convinced to try something new, after all. On New Year’s Eve, I read a review from the site for a racing game. A rally game.
Sure, it was a mobile port, but it looked as packed of content as plenty of other racing games, with the review and comments saying how the gameplay was excellent, rivalling plenty of other racing games on the Switch. Did I want to go for it, though?
With the New Year almost upon us, I felt it was time to talk some more about what I’m waiting for in 2020. As ever, I’m going to recap a few games I’d talked about in previous entries, then get into those new games.
There were a few choices I could have made for this – including another look at the next LEGO game coming now that it’s seen a full announcement (except that would break the flow of addition and removal by effectively adding it twice), but the two I’ve chosen look to offer the greatest of experiences. Let’s look at the changes to the list of What I’m Waiting For.
The GTA series has been based in America since its inception (with one London-based exception), but the locations have always seen a complete overhaul from one era to the next. Los Santos and the greater state of San Andreas, Vice City, and Liberty City have been the three main locales whenever a new GTA comes along.
There are others that appear, such as Alderney and Ludendorff, but you won’t find them filling out an entire game other than Anywhere City, but since GTA 1 featured all three major locales in one game it was expected they’d try something different.
However, while many would want to see an HD revamp of Vice City (perhaps even extending it out to include more of south Florida), I feel the time is right to try something new. A completely new location offering completely new opportunities for exploration of not only a location, but story, world building, and the references to real world experiences.
With the rumours and leaks, it seems both are happening, and I made a rendition of the Project Americas stuff previously. This time the detail is much greater as I launch into detailing how I would go about making a GTA-verse Michigan.
Frontier Developments has always been a favourite of mine, even before I truly followed video games. It was a name I would recognise whenever I saw it, with Rollercoaster Tycoon, the Wallace and Gromit games (Project Zoo and The Curse of the Were-Rabbit), and even LostWinds.
Later games such as Elite: Dangerous, Planet Coaster, and recently released Planet Zoo have catapulted their popularity, but there’s one game that I’ve always had a soft spot for.
Back at the beginning of October, I made a post talking about my latest hook in gaming. That hook came from revisiting the Feed a Cow For Christmas Jingle Jam 2018 stream of the Yogscast, and within the post I gave a brief history of my exposure to Yogscast content which led into how I first got that hook into Farming Simulator.
At the end, I said I had my eye on what would become of Farming Simulator 2020 on Switch. Depending on if I felt that would give me a great experience, I’d either buy it or give it a miss and wait for 2021 – which would be the new entry rather than a mobile port of the previous year’s game.
Since EA took exclusive rights to make Star Wars games, we have seen nothing to rival The Force Unleashed games, or even Knights of the Old Republic or the Jedi Knight games for those more retro players.
But then at E3 2018, the name of Jedi: Fallen Order was dropped, and we had just a bit of info about it. It was to be a game that Star Wars fans craved – a solo adventure within the world they loved.
Sure, the Battlefront games are great for making you feel a part of large-scale battles, but that isn’t the only thing Star Wars can give.
There’s plenty of scope for a slower, more exploration-oriented experience, and since that name drop at E3 2018, everything shown about Jedi: Fallen Order was showing that it had the story and the locales possible to pull this off. All that was left was the gameplay and how it felt, which is something no video could ever truly show.
From when they were first announced, I’ve been wanting to get stuck into this one and explore this new world.
From the E3 trailer, I’ve wanted to dive into the Wild Area, and wondered just how it would feel for that taste of openness for a series that, even now, has design ties to its past. And then ever since, I’ve waited until the day – this day – where I have now lived within the Galar region.
Now, there are some issues I have, but they’re not that important for the sake of these impressions. It’s more for the concept side of wanting the series to grow into something larger than what it is, faster than what it can.
The improvements within the game are a step in the right direction, and are something I want to see built on. Especially when it comes to the Wild Area.