Earlier on this month, a new Hot Wheels game appeared on the Microsoft Store, touting the most exciting track creator ever. With the ability to bend and stretch the track to how you want it, adding in loops and other special elements, it sounded like it could be just what I was hoping for. All that was missing was the price and release date.

Yesterday, a countdown to a trailer appeared, and it seemed like it would be time to see just what this game looked to be. And in that one minute trailer, I saw what I needed to. While it started all fancy showing a car looking out at a city during the night (or so you’d think until it got lit up), it then gets into showing off what the game is to be like. Loops, oil slicks, a variety of vehicles slamming and bashing into each other, and then… everything we see is a custom created track.

Just from a few seconds of cycling through a few of the special pieces to then arrive at the standard track – which then gets curved before it gets placed, gives a good idea of just how versatile the creator will be. Well, along with the routes seen throughout the trailer. Another feature available is to make track that runs upside down and have the cars stick to it with special strips. If a car gets pushed out from that strip, it falls.

In just this trailer, the game looks great, and I’d say the creator is every bit as exciting as the description said it is. It’s certainly something I’ve been wanting for a long time. I love the creator in GTA V, and when they added the stunt props which included a heap of track parts, it allowed a greater creative freedom, but in some ways, it was still limited. And the creator of this Hot Wheels game answers exactly that limitation.

Let’s say you wanted a sloping curve, it’s near impossible to do so in GTA V while keeping both terminators parallel to the ground. Unless you were to use a lot of the same pieces to create such, but then you’ve used a third of the maximum limit on just that one curve. And if you’ve used that many for just one curve, the rest of the track will have to rely on being limited.

Being able to meld the track to how I’d want it gives a lot of freedom, along with also creating multiple routes without having to mess around with an awkward checkpointing system. Hopefully. If there’s a variety of power-ups involved, that’ll add another thing I’ve been wishing from the GTA V creator.

The only downside I can see of the Hot Wheels creator is being restricted to a set width of track. I would guess there’s ways around that, as otherwise the only open parts of the race would be when on the ground. I also wonder just how many special elements we will have to use and whether there’s enough variety to them. We’ve already seen the bridge in action, so more special elements like that which can bring random chance to races will be great to see.

I think you can tell I’m already excited at the promise this shows, but a minute and a half trailer can’t show everything about the game. With a release at the end of September, there’s plenty of time to be showing off more. And I hope that no matter which platform one creates on, those creations are accessible to all.

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