After the trailer that showed off what gameplay elements will be within the new game, I set to writing about it and realised I had never posted this article. This one, set to have been the finale of my concept articles, changes the outlook from general to specific, as I target specific portions of two of the movies to give details of how I would have seen them play out.
I’m looking at the story, using what we’ve been told about the game as well as my own concepts I’ve been crafting for it, to give that rundown of how I would progress the story. There’s been no changes to this article since the new trailer dropped, so some of the things I talk of here could already be disproved. I don’t mind that, as this is purely to show my own concepts just like those other articles.
The first film I’ll look at is Attack of the Clones. The story here splits the two mains of Anakin and Obi-Wan, with The Complete Saga having followed Obi-Wan to Kamino and Geonosis. There’s story elements with Anakin that get skipped there, but can be given time to shine with this new game bringing more importance to the freeroam elements.
The second is from the latest film. The Rise of Skywalker might be fast-paced, with plenty of locations seeing screen time, but that just offers plenty of exploration within the freeroam. In terms of story, I’m putting focus on Kijimi, as the Force-dyad between Rey and Kylo Ren gives a great opportunity to craft a level almost as trippy as the visuals within the film during that fight scene. But that’s not all I’ll focus on when I get to it.
Anakin and Obi-Wan have captured Zam Wesell, who was then killed by Jango. Given new tasks, Anakin is to continue protecting Padmé as she returns home to Naboo while Obi-Wan continues the hunt for those who are trying to assassinate her. At the dock where the group splits, there will be two viewpoints able to be switched between at any time. To keep things simple, an objective will be available for both viewpoints, with both needing to be hit before new ones open up.
As Obi-Wan (followed by R4-P17) you’ll travel to Dex’s Diner, then to the archives, and finally to Yoda and the Younglings. As Anakin and Padmé, you’ll take control of the transport and take it to Naboo, head for the palace in Theed, and finally (borrowing from a deleted scene) to the household of Padmé’s parents. It might seem a bit odd to include that particular part, but remember, this is about expansion. And it gives yet another area for exploration.
The next set of objectives sees Obi-Wan head for Kamino while Anakin and Padmé head for the Lake Country. While Obi-Wan is given a tour of the clones on Kamino, Anakin and Padmé explore what the Lake Country offers. Again, it seems odd to include the Naboo sections, but the idea is to introduce new things through such inclusions. It’s all about discovery, with side quests and collectibles loosely tied to the story around these areas.
On Kamino, the tour is complete, with Obi-Wan meeting Jango. After contacting Yoda and Mace, a new level begins. The Hunter sees Obi-Wan fight Jango Fett, but rather than control Obi-Wan, you’ll instead be in control of Jango and Boba. Jango is fighting on the ground while Boba is within the Slave I aiming weapons to stun and disrupt Obi-Wan. The battle then takes itself to the Geonosis asteroid belt, where you’ll control the Slave I against Obi-Wan’s starfighter.
The cutscene to end the level shows that Obi-Wan did survive, as he heads down to the planet, discovering the Federation ship cores, and landing in an out of the way place. The viewpoint shifts to Anakin talking about his dreams of his mother and wanting to go to Tatooine. Control is returned with the Nubian yacht (the Naboo starship) where you’ll head to Tatooine to find out what happened to Anakin’s mother. Again, there’s a viewpoint split, as Anakin rides out to find the Tusken camp, and Obi-Wan heads inside the Stalgasin hive and comes across the Separatist meeting.
A cutscene will get through many of the next few scenes, with Anakin’s rage, Obi-Wan’s disrupted message, and the formation of the clone army. The next level then starts off the major action at Geonosis with Anakin and Padmé’s attempted rescue of Obi-Wan. Except… it won’t. That gets dealt with in the freeroam. I’ve covered enough of Attack of the Clones for now, so it’s on to The Rise of Skywalker’s section.
After the business on Pasaana, Rey, Finn, Poe, and C-3PO talk over what they’ll do within Ochi’s ship. Deciding to force the information out of 3PO’s head by using a black market droidsmith Poe knows of at Kijimi, you will then be in control of the ship, where you’ll need to head to Kijimi and land at the specified point.
In freeroam, you’ll head through the city, where you’ll encounter Zorii Bliss and have a bit of a face-off. Upon beating her, she’ll join the team, where the journey to Babu Frik’s workshop continues. In the workshop, you’ll need to build the machinery that will wipe 3PO’s memory, which reveals the information that the team needs.
A Star Destroyer appears in the sky as Poe and Zorii look out on the city, so they head inside to alert the others. Rey senses that Chewie is on that Destroyer. You’ll need to fight your way through the city back to Ochi’s ship, where you’ll pilot it into one of the Destroyer’s hangars. Rey splits from the group to find the dagger as the others head for Chewie.
Within freeroam, you’ll explore the Destroyer to rescue Chewie, where he’ll rejoin the team upon freeing him. Fighting your way through the Destroyer, the team gets surrounded. This starts the next level. The Force Dyad would be an interesting level, in that you play as Rey and Kylo Ren. Rey would be on the Destroyer, while Ren would be on Kijimi. Just like with the film, the visuals would be in a 70-30 split of both locations depending on which of the two you are controlling. As you destroy bricks as one character, the other can then use them to build something which will help them to progress.
You’ll make your way through the level until you reach the point where Vader’s helmet rests on its stand. The cutscene will play as they fight, and the destruction of that helmet is cast through the Dyad for Ren to see it. The viewpoint changes to show how Poe, Finn, and Chewie escape from the Stormtrooper squad. Back to Rey, where she tells the droids to find the others. BB-8 remains behind to aid in the next part of the level, where the fight between Rey and Ren continues.
Defeating Ren ends the level, where BB-8 can place traps to hinder Ren or distract him as Rey reduces his health. Once his health has been depleted, the level ends, showing the cutscene of the Falcon coming to rescue Rey and BB-8. They blast away from the Destroyer once Rey and BB-8 are inside, and it’s back to freeroam where you’re in control of the Falcon with the next objective of heading to Kef Bir.
Kef Bir will only feature a small area available for freeroam, as most of the exploring to be done here will be within the level Ruins of the Death Star. Rather than follow Rey, it will instead follow Finn and Jannah, with small cutscene interludes to show what Rey is doing.
I’m clearly envisioning things that are large, perhaps too large, for what will be within the game. What we do know is that events can stray from those of the films as long as they don’t completely change course. There’s plenty to explore within the galaxy far far away, after all, and I’m sure that TT Games will have wanted to explore plenty of it.