I’ve talked quite a bit about this game, with various ideas of what I’d like to see. Through those, you’ve read of some of my ideas for how a few areas of these planets will appear. With twenty-three planets confirmed for a total of twenty-eight locations to visit, there’s a lot within this open world to explore.
But just how big will these places be? Not all of them can offer a lot, after all. Some planets only have a few known areas to them. To speak of the Endor system, for example, the Forest Moon can easily be packed with the ewok villages, the Imperial bases, and a lot of the forest with interesting discoveries to be made. With Kef Bir however, there’s the ruins of the Death Star and the grasslands.
But just because an area is small, doesn’t mean it can’t be filled with interesting things to be doing. I’ve already talked before about how races could be added across the galaxy as one of the various activities to take part in, and there are the orbaks on the moon that could be used for a race, and a starfighter race can also be there. Since the place is home to Jannah and her band of warriors, there’s a few people to talk to that can offer quests.
Considering they have boats, it’s also possible to allow travel between islands, and maybe TT can expand what we know of the moon – even getting such implemented as canon. After all, there’s the Angkuadi islands and the Shoduah continent that have been mentioned in canon, so maybe we could see those. Doesn’t matter if quests take you there or not, it’s all about exploring these locations in a way we haven’t really been able to do before.
Canto Bight is another interesting one to consider. It’s a den of the wealthy full of casinos and cocktail bars, and while we’ve seen parts of it, this will be the first time we get to see how it all connects. Along with additional sections yet to be seen, of course. Is it worth it to confine everything to just the city, though? After all, the beach the ship is landed at needs to be included, so that also includes the grasslands between the two.
The desert planets of Jakku and Tatooine I can see being similar in approach, though obviously Tatooine has more to it. In fact, there’s already been some descriptions of Tatooine that say there’s a lot to explore. We have Mos Eisley and Mos Espa, with Tusken camps, Jawa hideaways, and plenty more to discover. The same can be true of Jakku, with Niima Outpost as the central location.
Now obviously, you don’t want these being 1:1 in scale. It would be torture to have to run half an hour across the desert wastes (or drive for ten minutes) before getting anywhere on Tatooine or other sparse locations, but doing such would never have been considered. It needs to remain fun after all, which means locations will be close to each other.
Nowhere will that be more apparent than with Coruscant. The city planet. The Federal District will be compressed down massively, with the main features of the Jedi Temple, Senate Rotunda, and the various other Senate buildings such as 500 Republica being just a walkway or two journey between them.
I know I’ve previously said they wouldn’t be connected through such means, but the idea of these worlds is to have them all connected for exploration by foot. Coruscant, just based on how large it is, could obviously be the only exception to such. If it is possible, however, why not do so? And I’m not talking having endless amounts of walkways here. The planet is compressed in size here for a reason.
Surrounding the Federal District would be others such as the Uscru District, The Works, and CoCo Town. Underneath the top levels would be the lower levels, allowing access between the various districts. What would be a very nice Easter Egg here would be including the secret passages between 500 Republica and The Works.
I’m not going to talk of every single location in detail, otherwise we’d be approaching a short story length for this article, but there’s more than half of the locations left to talk about. A lot of locations in this game will be coming from the sequel trilogy, simply owing to the higher number of them featured in the movies. But quite a few of them, as I’ve already covered, will only have one focus area with them owing to how much they were used (although that’s true for most no matter the era).
Pasaana, for example, has the Forbidden Valley – where the Festival of the Ancestors takes place, along with the Ikledu Wastes. Two known locations – along with the mountains and a farming community – to create a location with. It’ll be mostly open desert, much the same as the other desert planets, but with fewer things to discover. Again, that’s where creative licence comes into things. A second farming community placed, camps of off-worlders scattered around, perhaps even the ruins of some old temple.
The same can be said for some locations in the other two eras, such as Hoth. Only the rebel base is a known entity. Well, the two of them, since along with Echo Base, there’s also Outpost Beta. These two bases can get filled in as complete as possible, with the mountainous terrain of Hoth separating them. The Wampa cave would feature among all that lot.
Mustafar would be another with just the one main focus area, being the mining complex where the Separatists are ordered to during the final days of the Clone Wars. Except… there’s also Fortress Vader. Located at the Gahenn Plains, it briefly gets seen in the opening of The Rise of Skywalker, but aside from that would never be used. But it’s something to use to expand the playable landmass of the planet.
Utapau, Geonosis, and Kamino are obvious in how they would be designed. Utapau being contained in the sinkhole with two major levels of action. The Petranaki Arena of Geonosis, along with the Badlands, Trippa Hive, and its surrounding areas. Tipoca City of Kamino seeing a great amount of the city explorable.
Crait is just a single base, but there’s scope to build an accurate representation of it. The same goes for Ajan Kloss, but there you also have the training route that Rey takes. The temple island on Ahch-To will be a great playground if there’s a full rendition of it. Yavin IV is also another base that will be great to explore.
Of the remaining city locations, Bespin and Kijimi should also have a lot to see. There’s a lot more known points of interest for Bespin, but that doesn’t mean Kijimi can’t be as large. Starkiller Base and Takodana should be vastly improved over how they appeared in LEGO The Force Awakens, with a focus more on the interiors of those locations even if the indoor to outdoor ratio is balanced.
I’m pretty sure that Dagobah will be a small location, with a few areas dedicated to the training tasks that Luke undertakes, with the cave and Yoda’s hut also being a part of it. I’ve put quite a bit of focus to Naboo in previous articles, and my thoughts on that remain. There are a lot of points of interest for Naboo, and they all fit naturally together. Naboo raises an interesting question, though.
Will we be seeing water-based vehicles in this game? We already know of the Gungan sub that we’ll be controlling for the first level of The Phantom Menace, but are there going to be more? Admittedly we haven’t seen much of water-based vehicles in Star Wars, but this could easily be a chance to bring some from Legends over to canon. I’d love to see a LEGO rendition of the MonCal DeepWater light freighter, for example, with its ability to traverse the wide reaches of space and the deep depths of the water.
And the last planet to talk about. Not either of the Death Stars or Polis Massa – as those aren’t planets (Exegol I’m thinking will be marked as a location and not a planet, if we’re even allowed to freely explore it), but Kashyyyk. This planet has huge potential, if TT want to use it. Much like with Endor, there’s walkways high up in the trees, but with the forest mostly surrounding a beachhead, you’ll be getting some great views.
But within those forests, could we see more? Non-coastal settlements, maybe the Separatist base of operations, the area that holds the escape pod Yoda uses. Maybe even further afield than Kachirho. As unlikely as it is, surely it could even be possible to include Rwookrrorro – Chewbacca’s home city – as a place on the map, allowing the same for Chewie’s family as adding the home of Padmé would do for her family.
From this, we have our 23 planets featured in the game. Being one of the few Star Wars games to fully allow the freedom of exploration, there will be plenty of opportunities to just stop and admire the scenery. There’s been a delay and no new date pinned, but perhaps Star Wars Day will bring what so many desire, and by the end of this year, we will get to explore all this for ourselves.
All Images Taken From: LEGO Star Wars: The Skywalker Saga Gameplay Trailer