It has been said that the Nintendo Switch successor will be revealed at some point this year. Or at least Nintendo’s fiscal year which lasts until March 2025. Which means we could be seeing the games coming to it before this series of mine is finished. But even if that is the case, this series won’t be stopping. Since there’s some fun ideas I have, even if a few are remasters or new games in established franchises. For this second in the series, there’s four I’m sharing.
The first has its origins in a film called Fly Me To The Moon, where flies have ambitions to go to the moon. Hitching a ride on the famous Apollo 11 flight, these flies help the humans aboard keep the mission on track, while back on Earth, flies of the Soviet Union attempt to disrupt the mission. It’s a very weird premise, but a lot of fun. But it did get me thinking. What if flies were instrumental in the protection of Earth from alien invaders?
The last of humanity has been forced underground. Across the world, these human settlements have tried many ways to combat this threat, but failed many times. One settlement comes to an answer. Genetically modified flies. Flies that have their lifespans shortened drastically, allowing them to grow inside a few hours and spend at most a day reproducing before heading out for battle.
This would be a real-time strategy game. Starting off with just two flies within one base at the beginning of each mission, a player would have control over the jobs of these flies. At first, those jobs, of which two can be assigned at one time, are reproduce and gather food. With a few hours of in-game time passed (which wouldn’t be long in real time), you now have an army of flies grouped by the hundred. And now more jobs can be assigned to each group.
Hunting for new bases, since there’s only limited room at each base. Attacking enemies that are hunting for survivors. Even acting as guides for any survivors that might be around. There’s automatic control, where you simply choose a job and that group will perform it as best as they can. Or manual control, giving the player direct control of where these flies go. Should a group’s numbers start falling, they can be merged with another, but each group can only have a maximum of 100 in it.
Across the story, special flies also have a chance of appearing. They will appear in a group, with the game notifying when one appears. These special flies have affects such as doubling food gain, being poisonous, or even being able to disrupt alien technology to make them easier to take out. Which is especially important later in the stories when the humans start directing the flies into bases that the aliens have set up and eventually infiltrating their ships up in orbit.
From an original to one of those remasters I was talking of – Watch Dogs: Legion. Although, maybe port is more apt for this one. It might not be the best of the series, but it is the latest one. As such, it would make a great showcase of the power of this Switch successor to have a game such as this running on it. While the technical improvements that arrived with the PS5/Xbox Series versions might not make it, there would still be a lot to impressed with should it run smoothly.
Running around this near-future London again would be a lot of fun. I very much doubt any new locations would be added. At least, not major ones. But a crossover storyline with a Nintendo franchise would be fun. Much like Star Fox made so much sense for Starlink, anything added to Watch Dogs: Legion would also need to make sense. Or does it? Crazy as it sounds, I want to see a Salmonid invasion of London stopped by the Inklings and Octolings joining forces with DedSec.
Speaking of Ubisoft franchises… the Rabbids. Those comedically crazy bunnies have made quite a name for themselves since first appearing as antagonists to Rayman in 2006. In recent times they’ve crossed over with Mario for some strategy-based gameplay, but what other genres could they make comedically crazy? Especially with another comedically crazy species?
Yes, this idea of mine pits the Rabbids against the Minions for all out warfare. Just why are they fighting? The Minions are up to their usual thievery of priceless artifacts, but now they have a rival team to compete against. The Rabbids are on Earth and want those artifacts for themselves. Utilising a range of close-quarters and ranged weaponry, these two teams duke it out while trying to get the artifact to safety.
In a way, it’s capture the flag. Except there’s more than just the standard 1 or 2 flag gameplay here. One mode would have the flag appear in different places around the map each time it is secured. Another would be an attack-defence mode where one team has to defend their flags from being taken. Yet another would see the flag be mobile, with both teams trying to disable it before it can be taken. Any way a flag can be involved in a mode, it will be.
There’d be story modes for both the Rabbids and the Minions, with different scenarios playing out across the same map for both sides. For instance, the Rabbids story might start in Paris and be one of those attack-defence modes. But then the Minions story would visit Paris later on for a mobile flag mode. The ending of both stories would be the same, but favouring the side a player chooses.
As for multiplayer… It has to be here. How could it not with a team-based game loop? Local and online would be here, with the local multiplayer being a smaller fare. Along with a few of the regular modes, a free-for-all capture would also be available to play. For online, all the modes would be playable. Including the bosses, which drop flags upon their health being reduced to certain amounts.
Lastly, the fourth game being featured is a duology. One that I always hold hope will show itself. That being the GameCube Pokémon games. Colosseum and Gale of Darkness are two great games that keep the standard battling and adventuring format of the main series of games. Building a team is different, playing into the main loop of the games. That being the Shadow Pokémon the villain teams have created and distributed throughout the Orre region.
With no wild Pokémon, the games task players with snagging these Shadows and purifying them. Shadows are powerful, which makes snagging them a tough ask when they can easily wipe out an entire team. People might call the battles slow, but I felt they were more cinematic, even with the main series now having gone 3D. Even just simple things such as the camera sweeping across the field of battle keeps things a lot more energetic than with the likes of Sword and Shield.
It would also be great to have integration with Pokémon Home for these games. Not only to be able to transfer ‘mon in or out, but also for the multiplayer battles. Yeah, it seems redundant when modern games have a larger range of Pokémon to use, but it’s all about the cinematic flair these games give to battles. No other game has ever beaten the Orre games with that.
Four more games from the image now have thoughts given. For the third one of these, the focus will be on racing games. Racing Month is coming up in July, so it makes perfect sense. Especially since I did feature three racing games within that image. One known entity and two originals. All with different theming.
Images Taken From:
Fly Me To The Moon | Google Play
Watch Dogs Legion | Xbox One
Rabbids Invasion (TV Series 2013-2019) | IMDb
–Minions (2015) | IMDb
Pokémon Colosseum | RetroArch